Mage



Mages utilize forces of the arcane to conjure spells and incantations. They follow the Hermetic Tradition: a set of values focusing upon performing and the studying of magic. There are many theories as to how magic works through mana and Astral Space, and they vary as much as they are numerous. Mages actively seek out to understand the laws of magic and its structure. Through the pursuit of magical discovery, mages perform magic by ritual, focus, and sheer will. Despite disagreements among scholars regarding their findings, all concur that the most knowledgeable are without peer in regards to power.

Drain
Casting magic comes with sufficient drain upon the caster. Prolonged casting can cause exhaustion or even injury to casters. Drain damage usually stuns the caster; however, if a spell's power exceeds the caster's magic attribute, then physical damage is dealt. Drain varies by spell, which is important to note when a caster selects its repitiour of spells.

Mage Aspects
Full Magicians are classified by the use of Foci, (a piece of equipment that emboldens magical power.) The full range of abilities of the Hermetic tradition is available, including both Sorcery and conjuration. One may also access Astral Space through Astral Perception and Astral Projection. In regards to views held by Full Magicians, Aspected Magicians are often looked down upon and called derogatory terms such as "semi-mundos" (semi-mundane) and "groggles" (half-Awakened.)

Aspected Magicians may only access a single aspect of the Hermetic Tradition; either Conjurer or Elementalist. Whatever specialty is chosen, an Aspected Magician shows more skill in that field of expertise than a Full Magician. Astral Perception is achievable, however Astral Projection is beyond one's limits. It is possible for an Aspected Magician to bond to any foci.

Elementalists cast spells and summon spirits related to one particular Hermetic element. For example, an Earth Elementalist can only cast manipulation spells and summon Earth Elementals. Elementalists have a full use of Sorcery and conjurating skills to suit all other needs, such as spell defense and banishing; however, they subtract one die from their skill for spells or spirits of an opposing element. This applies for spell defense, dispelling, banishing, and controlling. Earth and air are opposed, as is fire and water.

Conjurers exclusively use the Conjuring skill and are exempt from the use of Sorcery. One follows the normal rules regarding the associated Hermetic Tradition of Conjuring.

Mage Powers
Mages pull their spells from the Street Grimoire, summon Elementals, and use the skills of Sorcery and Conjuring to manipulate mana. Some spells are "exclusive" and require great concentration. No other spell may be sustained while an exclusive spell is being cast.