Adept

The Adept's self-discipline and intense training opens itself to the Awakened world. Though it cannot cast magic, in the same manner as a mage, it has the aptitude to unleash latent powers from within. Many of their abilities involve self-improvement; a doctrine of the Adept's way of living. While an adept is at one with itself, it is (usually) unable to take part in Astral Space. There are, however exceptions. An adept with an intense focus on astral projection may be able to perceive the hidden world around it.

Ways of the Adept
There are many Ways of living for an adept. All of them center upon specifying training into one particular area of expertise. The Artisan's Way involves integrating the adept with technology. One who follows the Artist's Way seeks to promote beauty within and without. An adept who upholds the Athlete's Way seeks to perfect it's body. Adepts who prefer stealth over all live the Invisible Way. One who is drawn to magic follows the Magician's Way. The Speaker's Way is for adepts who prefer diplomacy over violence. Adepts who hold a kinship with spirits take part in the Totem's Way. Finally, the Warrior's Way is for adepts who seek discipline through achieving feats of combat.

Adept Powers
Adept Powers come naturally from within, and are unleashed through steadfast training. One's aptitude for powers is determined by the adept's Power Points, which is equal to it's Magic Attribute. Each power has a cost in Power Points. Power Points, once spent, are gone. The powers an adept chooses remains permanent. If an adept ever loses points in its Magic Attribute, then it also loses a equal number of powers. An adept may not have more level in a power than it's Magic Attribute. For example, an adept with four points in Magic cannot have more than four points worth of powers.